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Doing Business in Connecticut 2016

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34 Doing Business in Connecticut | 2016 Film, TV & Digital Media INDUSTRY SPOTLIGHT › A few years ago Tim Hunter and some of his administrative colleagues at the University of Connecticut had an idea: e digital media landscape was undergoing a transformative shi as new technologies like three-dimensional art, mobile gaming and animated movies were taking off. UConn should be a part of that, they thought. e university's Board of Trustees whole-heartedly agreed, and in 2012 the school's Department of Digital Me- dia was born. In the coming years, the program would grow from just offering courses to conferring undergraduate and graduate degrees in six concentrations: 2D animation; 3D visualiza- tion; digital game design and development; digital media strategies for businesses; digital humanities; and web design and development. Program expansion In the early days of the program there was one question though, Hunter recalled. Where in the university should the depart- ment be housed? ere is a technology component related to how an app, website or digital media system is designed through soware — so should it be in the School of Engineering? ere's a business component associated with the social media and marketing aspects of digital media. Perhaps the School of Busi- ness would be the best fit? "ere is a strong art component to what we do," explained Hunter, who now directs the program. UConn Embraces Connecticut's Digital Media Industry New program of study preps the next generation of workers By Brandon Butler Dan Pejril, a member of the faculty for the UConn Department of Digital Media, teaches motion capture, which is used in feature films for special effects. PHOTO/UCONN

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